<?xml version="1.0" encoding="UTF-8"?>
<feature id="webgl-desynchronized"><name>Desynchronized WebGL canvas</name><description>The optional desynchronized parameter of a canvas&#39;s getContext() method permits the browser to draw a WebGL canvas independently of the event loop. This can reduce drawing latency.</description><group>webgl</group><group_name>WebGL</group_name><baseline><status>limited</status></baseline><support><browser name="chrome" version="81" supported="true"></browser><browser name="firefox" version="—" supported="false"></browser><browser name="safari" version="—" supported="false"></browser><browser name="edge" version="79" supported="true"></browser><browser name="chrome_android" version="75" supported="true"></browser><browser name="firefox_android" version="—" supported="false"></browser><browser name="safari_ios" version="—" supported="false"></browser></support><specifications><spec>https://registry.khronos.org/webgl/specs/latest/1.0/#5.2.1</spec></specifications><caniuse></caniuse><mdn_url>https://developer.mozilla.org/docs/Web/API/HTMLCanvasElement/getContext</mdn_url><compat_features><key>api.HTMLCanvasElement.getContext.webgl_context.options_desynchronized_parameter</key></compat_features><canonical_url>https://nowyoucanuse.com/features--webgl-desynchronized.html</canonical_url></feature>