<?xml version="1.0" encoding="UTF-8"?>
<feature id="webgl-draw-buffers"><name>WEBGL_draw_buffers WebGL extension</name><description>The WEBGL_draw_buffers extension for WebGL 1.0 contexts enables a fragment shader to write to several textures, which is useful for deferred shading, for example.</description><group>webgl-extensions</group><group_name>WebGL extensions</group_name><baseline><status>limited</status></baseline><support><browser name="chrome" version="36" supported="true"></browser><browser name="firefox" version="28" supported="true"></browser><browser name="safari" version="9" supported="true"></browser><browser name="edge" version="17" supported="true"></browser><browser name="chrome_android" version="—" supported="false"></browser><browser name="firefox_android" version="—" supported="false"></browser><browser name="safari_ios" version="15" supported="true"></browser></support><specifications><spec>https://registry.khronos.org/webgl/extensions/WEBGL_draw_buffers/</spec></specifications><caniuse></caniuse><mdn_url>https://developer.mozilla.org/docs/Web/API/WEBGL_draw_buffers</mdn_url><compat_features><key>api.WEBGL_draw_buffers</key><key>api.WEBGL_draw_buffers.drawBuffersWEBGL</key></compat_features><canonical_url>https://nowyoucanuse.com/features--webgl-draw-buffers.html</canonical_url></feature>