Limited Availability
id: webgl2-desynchronized
Desynchronized WebGL2 canvas
The optional
desynchronized parameter of a canvas's getContext() method permits the browser to draw a WebGL2 canvas independently of the event loop. This can reduce drawing latency.
Baseline Status:
This feature is currently Limited and is missing in at least one major browser engine.
Desktop Browser Engine Support
Google Chrome
81
Supported
Mozilla Firefox
—
Unsupported
Apple Safari
—
Unsupported
Microsoft Edge
79
Supported
Mobile Browser Engine Support
Chrome Android
75
Firefox Android
—
Safari iOS
—
Specifications and References
MDN Browser Compat Data Keys: