2020
6 featuresThe EXT_color_buffer_half_float extension for WebGL 1.0 and 2.0 contexts renders 16-bit floating-point color buffers.
The WEBGL_debug_shaders extension for WebGL 1.0 and 2.0 contexts adds the getTranslatedShaderSource() method to debug shaders from privileged contexts.
The WEBGL_compressed_texture_etc extension for WebGL 1.0 and 2.0 contexts adds many ETC2 and EAC compressed texture formats to compressedTexImage2D() and compressedTexSubImage2D().
The WEBGL_compressed_texture_etc1 extension for WebGL 1.0 and 2.0 contexts adds the ETC1 compressed texture format to compressedTexImage2D() and compressedTexSubImage2D().
The EXT_sRGB extension for WebGL 1.0 contexts adds sRGB support to textures and framebuffer objects.
The WEBGL_compressed_texture_astc extension for WebGL 1.0 and 2.0 contexts adds the Adaptive Scalable Texture Compression format to compressedTexImage2D() and compressedTexSubImage2D().