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Web Platform Baseline Status Breakdown Total Features: 1219
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Showing 11 of 11 features

Limited Availability

11 features
• In Progress / Not Yet Baseline

WebXR layer types, such as XRCylinderLayer, XRCylinderLayer, XREquirectLayer, XRProjectionLayer or XRQuadLayer, are managed by the system compositor, to reduce latency or resampling.

Chrome 147
Firefox —
Safari —
Edge 147
Status: Incomplete cross-engine support
Limited

An XRHand object, from the hand attribute of an XRInputSource object, represents a WebXR session's fully-articulated hand tracking model.

Chrome 131
Firefox —
Safari —
Edge —
Status: Incomplete cross-engine support

The XRView.camera property provides direct access to pose-synchronized camera images within a WebXR session.

Chrome 107
Firefox —
Safari —
Edge 107
Status: Incomplete cross-engine support

An XRDepthInformation object represents a measurement of the distance from the user's device to the real-world geometry in the user's environment.

Chrome 90
Firefox —
Safari —
Edge 90
Status: Incomplete cross-engine support

The XRLightProbe and XRLightEstimate objects represent real-world environmental lighting conditions during a WebXR session.

Chrome 90
Firefox —
Safari —
Edge 90
Status: Incomplete cross-engine support

The "immersive-ar" value for navigator.xr.requestSession() starts an augmented reality WebXR session that renders content aligned with the visible environment.

Chrome 86
Firefox —
Safari —
Edge 86
Status: Incomplete cross-engine support

An XRAnchor object keeps track of a pose that is fixed relative to the real world. Anchors build an illusion that the placed objects are really present in the user's environment.

Chrome 85
Firefox —
Safari —
Edge 85
Status: Incomplete cross-engine support

A DOM overlay shows 2D DOM content as an interactive, transparent layer on top of a WebXR application's WebGL content and camera image.

Chrome 83
Firefox —
Safari —
Edge 83
Status: Incomplete cross-engine support
Limited

The getHitTestResults() method of an XRFrame object helps place objects in an augmented reality session by finding where cast rays intersect with real-world geometry.

Chrome 81
Firefox —
Safari —
Edge 81
Status: Incomplete cross-engine support

The gamepad attribute of an XRInputSource represents an XR input device, such as a motion controller, that reports data from physical inputs (such as buttons, touch pads, and triggers).

Chrome 79
Firefox —
Safari —
Edge 79
Status: Incomplete cross-engine support
Limited

The navigator.xr API represents the browser's virtual reality or augmented reality system. You can use to request a WebXR session.

Chrome 79
Firefox —
Safari —
Edge 79
Status: Incomplete cross-engine support